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Aquesta assignatura s'imparteix en català. El text original d'aquest pla docent és en català.
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Esta asignatura se imparte en catalán. El plan docente en español es una traducción del catalán.
La traducción al español está desactualizada.
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Text created with automatic translation
The language of instruction of this subject is Catalan. The course guide in English is an automatic translation of the version in Catalan.
Automatic translation may contain errors and gaps. Refer to it as non-binding orientation only!
Course
Physical Education and Sports Sciences
Subject
Traditional and Folk Games
Type
Optional (OP)
Credits
6.0
Semester
2nd
Group | Language of instruction | Teachers |
---|---|---|
G11, classroom instruction, mornings | Catalan | Victor Baroja Benlliure |
Objectives
This subject trains students in the knowledge, practice and didactic use of popular and traditional games in educational and leisure settings, taking advantage of the identity components, roots in the territory and social cohesion that their collective practice presents.
The objectives are:
- Learn about the explanatory theories about the origins and functions of popular and traditional games in order to reflect on the importance of games as a cultural element of societies.
- Apply the methodological bases to investigate, recover and practice popular and traditional games within the framework of physical education.
- Discover and practice some of the main popular and traditional games typical of Catalonia and other places, in the context of a multicultural society with contributions from universal popular culture.
- Organize and manage "play" in different contexts: in leisure, in a secondary school classroom...
Learning outcomes
Under review. Pending publication
Content
Block I. Anthropology of popular and traditional games
- Homo faber / homo ludens: popular games as a socio-educational medium
- Popular games for knowledge of the sociocultural environment
- Universality of play in human societies
Block II. In search of the lost game
- The game as a system
- The types of games
- Research methodology in popular games
Block III. Let's play popular and traditional games
- Knowledge of games from today and yesterday, from here and everywhere
- Preparation in small groups of game sessions
- Presentation and realization of sessions in the class group
Evaluation
- Class activity assignment: 15%; non-refundable
- Self-assessment of game work: 10%
- Presentation of individual research work on games from the student's community of origin: 35%; recoverable
- Work and game session in small groups. Preparation of materials and presentation of the final report: 20% + 20%; the practical part is not recoverable
To pass the subject, you must satisfactorily pass the different sections.
Methodology
The class sessions They are dedicated to developing the contents of block I based on the teacher's explanations, the mandatory reading of texts and their discussion in class.
In the guided work sessions Block III is worked on in small groups and individually by selecting, preparing, presenting and performing various popular and traditional games, current and ancient, from the different regions of Catalonia and other places in the world.
The individual tutoring sessions are intended to work on block II in an applied way. Field work is planned and carried out which consists of researching games specific to the student's community of origin.
During the personal working hours The student must complete the assigned tasks related to each of the three blocks.
The development of the work of the three blocks is done alternately, following the work plan.
Bibliography
Key references
- Allué, Josep Maria (2000). Un, dos, tres, pica paret! : jocs populars i tradicionals. La Galera.
- ARMENGAUD. C. (2010). Joguines de la natura. Mediterrània.
- Bantulà, Jaume (2002). Juegos multiculturales : 225 juegos tradicionales para un mundo global. Paidotribo.
- Lavega i Burgués, Pere (1999). 1000 juegos y deportes populares y tradicionales : la tradición jugada. Paidotribo.
Further reading
Teachers will provide complementary bibliography and compulsory reading throughout the course via the Virtual Campus.